Blastanova

January 15, 2008

Does Illustrator CS3 Render a Buggy SWF?

Filed under: flash/flex — admin @ 12:29 am

I ‘ve been working with Flex 3 for a little while now, and started my first commercial Flex project in December. Luckily I got the CS3 Master Suite…whoo! So since it’s more fun to draw in Illustrator, that’s what I’ve been doing. In fact, on this latest project I’ve been doing, I’ve been having our artists deliver Illustrator files, then I just export SWF asset libraries. I take these files and embed them right into Flex! It’s pretty nifty, and I’ve been loving the workflow.

Well, the project is going full steam, and I’ve got a bug on my plate. I have some scrolling lists full of graphics. These lists are styled with a background image using 9 Slice Scaling. At first glance it’s fine, but I’ve been noticing some weird redraw issues in the project. It’s pretty subtle, but the bounding box of these scrolling images will discolor the background image. More specifically, if I have a colored square layered over another colored square as my Illustrator artwork, the bug will take away parts of the square in the forefront revealing whats behind it.

I tried so many different export options, and nothing worked! Finally I copied and pasted this same art into Flash CS3 to produce the same SWF asset library, and guess what? No problems.

There must be some buggy SWF producing code in Illustrator CS3. I hope I’m doing something wrong, but I can’t imagine what. But I guess I’ll use Flash when stuff breaks on me, oh well…..the Illustrator high was fun while it lasted.

To see what I mean, check out this Flex Application. The Flash list on the left scrolls fine, but check out the Illustrator list. If you scroll and look at the bottom, you can see the redraw issue.

January 6, 2008

Christmas in Vegas

Filed under: personal — admin @ 11:08 pm

Check ot our Vegas Photos here…

We’ve been back from our nice Christmas trip to Las Vegas for around a week now, and I just posted our photos on my website. Becca and I arrived on Christmas morning, and the nice receptionist at our hotel let us check in at 11, which I great, cause we didn’t feel like lugging our bags around for another hour. We got the top floor, you can see our nice view here.

Of course we were a little tired coming in – we took the red eye leaving at 3am or so. So, we had a relaxing Christmas after we checked in. We promptly hit the hot tub and ordered a couple of Bloody Mary’s.

Speaking of the hot tub, it was right next to the pool of course – which was surrounded by a shark tank! On our last day there we took the elevator up to the 3rd floor to take the water slide which passed straight through the tank.

Becca’s sister Christa came to join us on the 26th – and we wandered all over the city visiting the new Wynn and a few other hotels.

And yes, there was gambling. We probably blew $100 on those video blackjack and roulette machines. Not so good. Christa and I also blew $60 or so when we hit the blackjack tables oh well.

While I was feeling discouraged, I think she won some of that money back. The next day though when Christa was gone – team Gomez Farrell hit the tables. Becca armed with $60 and I with $20. We each walked away earning over $120 from the Blackjack and Roulette tables. Becca hit the jackpot on some penny slots as she put in a dollar and came out with $20. So all in all, we came out pretty even – though it was pretty fun to win all that cash in the end.

And of course we both came down with stomach bugs that took us a week to get over. I think we’re done with Vegas for now. Maybe we’ll take advantage of our passports next trip.

January 4, 2008

It’s been 10 years since PaRappa – now what?

Filed under: music video games,projects — admin @ 12:04 am

In the US at least, it’s been a whole decade since PaRappa the Rapper came out for the Playstation One. It’s described as one of the first rhythm video games. Japanese creator Masaya Matsuura gave a microphone to a rapping dog, and it was a hit! It inspired a sequel on the Playstation 2, and a spinoff on the Playstation One, where instead of rapping, rockstar UmJammer Lammy strummed a guitar.

Pa Rappa the Rapper and UmJammer Lammy

PaRappa the RapperUmJammer Lammy

Rhythm games work by making the player, basically, press buttons to a beat. I’m sure you all know this…you’ve probably all played Dance Dance Revolution or Guitar Hero. In fact it seems that the only innovation to come along since PaRappa has been to trade your thumbs for your legs, or a guitar.

Dance Dance Revolution was released in the Japanese arcades in 1998, came to American arcades in 2000, and was finally released by Konami for the Playstation in 2001. DDR, as it’s affectionately called, has spawned countless sequels and spinoffs featuring new music and characters. Like PaRappa, DDR players pushed buttons in time to the music. Only, instead of using a normal videogame controller, players used a gigantic gamepad and pushed the buttons with their feet by dancing.

Dance Dance Revolution, Guitar Hero, Karaoke Revolution, Donkey Konga, and Rock Band

Dance Dance RevolutionGuitar HeroKaraoke RevolutionDonkey KongaRock Band

Next in 2003 came Karaoke Revolution. Karaoke does a bit more than judge your rhythm, it also judges the pitch of your voice through an included microphone.

Karaoke Revolution was promptly followed in the US by Donkey Konga and Taiko Drum Master somewhere between 2004/2006. These games included drums to beat in time with the game’s soundtrack.

In 2005, along came Guitar Hero. Guitar Hero, again lets players push buttons in time to the music, but this time the buttons were on a custom guitar game controller.

And, just this past December, of course, Rock Band was released for XBox and Playstation. Rock Band combined the guitars, drums, and microphone to let a group of people play a song together.

Amidst the sequels and spinoffs, there’s been some creative attempts to stand out from the norm. Elite Beat Agents for the Nintendo DS allowed the player to tap out rhythms all over their screen. Bust A Move allowed players to build up their sequences to fight their opponents. Vib Ribbon looked the craziest, and allowed the user to load their own songs in to play with the game.

Elite Beat Agents and Vib Ribbon

Elite Beat AgentsVib Ribbon

So…in summary:

  1. 1997 – PaRappa the Rapper – first mainstream rhythm game
  2. 1998 – Dance Dance Revolution – play the same rhythm game, but with your feet
  3. 2003 – Karaoke Revolution – play the same rhythm game, but with your voice (OK, I admit pitch detection is pretty cool)
  4. 2005? – Donkey Konga – play the same rhythm game, but with a pair of drums
  5. 2005 – Guitar Hero – play the same rhythm game, but with a guitar controller
  6. 2007 -Rock Band – Seeing a pattern?

I’m not bashing any of these games. Least of all Guitar Hero or PaRappa. Heck, I even loved PaRappa the Rapper 2, and UmJammer Lammy. Unfortunately, all of these games have the same tired gameplay that nobody has revamped in 10 years, no matter what cool hardware controller you stick in front of it. Button icons slid across the screen. When the button arrives at its destination, you’re supposed to hit the corresponding button on whatever controller you have. It’s kinda boring when you put it like that.

PaRappa added a weird, fun story line, and wacky songs, and it was a hit. DDR, Guitar Hero, and Rock Band added hardware and suddenly you’re doing more than playing a video game. What happens when you master all the songs? It’s not really fun anymore. I beat PaRappa the Rapper 2 in 30 minutes, and it wasn’t fun anymore. Guitar Hero was just ridiculously difficult towards the end, and just got a little frustrating.

All in all though, they were fun. But again, same old tired gameplay. So it’s been 10 years since PaRappa. Now what?

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