Blastanova

May 20, 2008

Budget Hero

Filed under: flash/flex,projects — admin @ 9:14 pm

We just launched a new application at 360KID!  I wish I could say I did all of it, or even most of it, but I did step in to help a lot during the final stages – just so I can say I took all the credit from the project’s real programmer Clint Little.  I have a few Flex projects under my belt now, and they all look fantastic compared to most of the ones I’ve seen out there.  This one is no exception thanks to the great animation and illustration my company does.  I look forward to launching more and more Flex applications that have a fun look and feel.  We’re so close to launching our other projects, I’d love to show them since I was the main developer – but this one is another one to be proud of regardless of who did it.

This game called Budget Hero was developed for American Public Media, and allows you to play cards to adjust the federal budget and see if you can balance it.   Also allowing you to earn badges, you can see if you’re also doing your part to maintain the military, health care, etc.  It’s up to you to make sure the stuff you think is important doesn’t wither away and STILL maintain the budget.

Click to Play Budget Hero

The Chuckles!

Filed under: projects — admin @ 8:55 pm

Still waiting on the final video, but this is part of my March Madness of projects. My year has been insane so far with way to much work. Like an idiot, when my friend Jason Burke asked if I could help out with a series of 30 or so illustrations to be finished in less than a month, I said yes!

But, it was fun. I hadn’t done illustration work in a while, and had just discovered the gradient mesh tool in Illustrator. The tool allowed me to make some cartoonish, yet 3D like drawings. Yes, I’m a perfectionist, so some didn’t come out as good as I’d like, but I’m happy with it overall.

First, I’ll show the one that creeped out my wife the most. This is the forced child clothing labor camp:

On the next drawing I learned to use the pattern brush in Illustrator a little better than my previous attempts at it.  It was incredibly useful for painting the leaves on in various configurations, and the grass as well.  And there’s tons more – but lots were small, here’s the rest I put in my portfolio:

Thats it!  I haven’t blogged since February, but I do have more projects coming down the line – they just need to launch.  I have worked hard this year, it’ll be nice when I have something to show for it.

January 4, 2008

It’s been 10 years since PaRappa – now what?

Filed under: music video games,projects — admin @ 12:04 am

In the US at least, it’s been a whole decade since PaRappa the Rapper came out for the Playstation One. It’s described as one of the first rhythm video games. Japanese creator Masaya Matsuura gave a microphone to a rapping dog, and it was a hit! It inspired a sequel on the Playstation 2, and a spinoff on the Playstation One, where instead of rapping, rockstar UmJammer Lammy strummed a guitar.

Pa Rappa the Rapper and UmJammer Lammy

PaRappa the RapperUmJammer Lammy

Rhythm games work by making the player, basically, press buttons to a beat. I’m sure you all know this…you’ve probably all played Dance Dance Revolution or Guitar Hero. In fact it seems that the only innovation to come along since PaRappa has been to trade your thumbs for your legs, or a guitar.

Dance Dance Revolution was released in the Japanese arcades in 1998, came to American arcades in 2000, and was finally released by Konami for the Playstation in 2001. DDR, as it’s affectionately called, has spawned countless sequels and spinoffs featuring new music and characters. Like PaRappa, DDR players pushed buttons in time to the music. Only, instead of using a normal videogame controller, players used a gigantic gamepad and pushed the buttons with their feet by dancing.

Dance Dance Revolution, Guitar Hero, Karaoke Revolution, Donkey Konga, and Rock Band

Dance Dance RevolutionGuitar HeroKaraoke RevolutionDonkey KongaRock Band

Next in 2003 came Karaoke Revolution. Karaoke does a bit more than judge your rhythm, it also judges the pitch of your voice through an included microphone.

Karaoke Revolution was promptly followed in the US by Donkey Konga and Taiko Drum Master somewhere between 2004/2006. These games included drums to beat in time with the game’s soundtrack.

In 2005, along came Guitar Hero. Guitar Hero, again lets players push buttons in time to the music, but this time the buttons were on a custom guitar game controller.

And, just this past December, of course, Rock Band was released for XBox and Playstation. Rock Band combined the guitars, drums, and microphone to let a group of people play a song together.

Amidst the sequels and spinoffs, there’s been some creative attempts to stand out from the norm. Elite Beat Agents for the Nintendo DS allowed the player to tap out rhythms all over their screen. Bust A Move allowed players to build up their sequences to fight their opponents. Vib Ribbon looked the craziest, and allowed the user to load their own songs in to play with the game.

Elite Beat Agents and Vib Ribbon

Elite Beat AgentsVib Ribbon

So…in summary:

  1. 1997 – PaRappa the Rapper – first mainstream rhythm game
  2. 1998 – Dance Dance Revolution – play the same rhythm game, but with your feet
  3. 2003 – Karaoke Revolution – play the same rhythm game, but with your voice (OK, I admit pitch detection is pretty cool)
  4. 2005? – Donkey Konga – play the same rhythm game, but with a pair of drums
  5. 2005 – Guitar Hero – play the same rhythm game, but with a guitar controller
  6. 2007 -Rock Band – Seeing a pattern?

I’m not bashing any of these games. Least of all Guitar Hero or PaRappa. Heck, I even loved PaRappa the Rapper 2, and UmJammer Lammy. Unfortunately, all of these games have the same tired gameplay that nobody has revamped in 10 years, no matter what cool hardware controller you stick in front of it. Button icons slid across the screen. When the button arrives at its destination, you’re supposed to hit the corresponding button on whatever controller you have. It’s kinda boring when you put it like that.

PaRappa added a weird, fun story line, and wacky songs, and it was a hit. DDR, Guitar Hero, and Rock Band added hardware and suddenly you’re doing more than playing a video game. What happens when you master all the songs? It’s not really fun anymore. I beat PaRappa the Rapper 2 in 30 minutes, and it wasn’t fun anymore. Guitar Hero was just ridiculously difficult towards the end, and just got a little frustrating.

All in all though, they were fun. But again, same old tired gameplay. So it’s been 10 years since PaRappa. Now what?

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